![]() ![]() You can thus have your Kerbals take samples at all the KSC locations in early-game for a tech boost, discover asteroids, etc while the glitch lasts.Īnnoying issues aside, this is so much better than x86 version if you like running with more than a few mods. ![]() I have seen some occasional weirdness with it when loading x86 saves (one of my early-game satellite-deployment rockets went into a crazy hyberbolic trajectory over Kerbin during its ascent, then crashed the game) and the issue with the KSC buildings in Career Mode flipping to fully-upgraded can sometimes allow you to exploit, as sometimes the game code recognizes the upgrades as real and not just cosmetic. I'm going to ramp down the RAM burden by cutting back on settings and a couple of the memory-eating mods, but this will be the build I'll be playing with until they release a formal 64-bit. Performance (with graphics set to high-res textures, render quality = Fantastic, terrain detail = High, frame limit = 120 FPS, anisotropic filtering OFF, force OpenGL disabled (the last two to get Scatterer to work right), and 60+ mods installed (including EVE, Scatterer, Planetshine, and Interstellar Extended) hovers at 5 to 6 gigs with occasional CTDs or system hangs. I'm running Windows 7 64-bit with 8g RAM and an old Intel Core2 Duo 2.66 Ghz CPU. It works, with issues as described earlier. Graphics card with DX10 (shader model 4.0) capabilities. More detailed requirements: Desktop: OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+. How well it runs is dependent on the complexity of your project. Looks like all the mods work (namely Outer Planets Modded Mod, AVP, and all that shiny stuff). Generally content developed with Unity can run pretty much everywhere. If I launch with KSP.exe then it gets stuck at the end. SOLUTION: I figured if I launch the game with Launcher.exe instead of KSP.exe (aka player_win.exe from Unity folder) I get pass the loading screen fine. I'm thinking that something might have went wrong when I was using Procedural Parts on 32-bit and restoring original parts with un-pruning.ĮDIT2: Put the mods back in, same problem - get stuck again. I downloaded and installed the Unity Editor from this link: ĮDIT: Reinstalled the game (by deleting the entire KSP folder manually) and now this works. And yes, I've followed the instructions correctly as far as I can tell. I'm also getting stuck on the loading screen, even with no mods installed. ![]()
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